Preset dialog & Bugfixes
What’s new
Small and boring update. Been taking a bit of a break after 0.6.4 release. Feeling a little bit burned out at the moment. The Steam procedure is painstakingly slow and with my already horrible experience with them in the past, that pressure is building up.
Hopefully I’ll be able to make some time to open up the localising platform tonight. The key naming is still horrible as I can’t land in a naming convention I feel comfortable with.. I don’t expect people to flood to help, but it’d be really nice to get at least one person to start localising as it will cave the way for many to join in the effort, as I’ll be able to streamline the process with feedback as we go.
I am looking at creating a really cool feature that would allow localizing inside of the app itself. Not entirely sure if it is plausible to execute, and it likely won’t happen for a while, but it’d be a great way to really make it a community effort as people could send in ‘suggestions’ on-the-fly inside of the app with just one click.
Changelog
- Fix ‘Internal’ launched game not being picked up as launched on main app relaunch
- Readd accidentally removed manual font selection checkbox to main app
- Redesign preset dialog to conform with the app styling
- Presets now have unique UUIDs (possibly integrating a preset sharing community repository at a later date)
- User will now be asked to rename their preset if importing a preset that uses the same name
- Minor styling adjustments to rows
- Fix render stalling in some low resource games caused by the translation cache
- Improve cache lookup by filtering entries
- Improve DX11 capture performance