Crucial bugfixes
Capture tutorial
Quite embarrasingly, the capture tutorial has not been working since the full release of 0.6.2 and I had no idea that it was the case.. All the test suites I have going are all in the development build, and I simply do not have enough time to build the production build and manually go through the entire app, with all its combinations of settings, after every change. Luckily dev/prod build differences that cause bugs tend to be very rare, but it’s absolutely a massive gap in my testing process, which unfortunately can cause major issues like these.
I cannot overstate how important it is that users report bugs and anything that seems to not be working as you expected it to. It makes all the difference.
With that said, I will be adding an easy to use bug report dialog for v0.6.3.
English locales
I’ve decided to make all option-based settings use English text only for their values. At least for now.
Reasoning:
- It is much easier for me to communicate to users who do not speak any language that I speak, if I can direct them by using the English value.
- Lots of values are very hard to translate in some languages. It makes more sense to explain, than to just have a one liner localized.
- I am, with time, going to have each option explained in each setting’s tooltip, with localized values.
Changelog
- Fix capture tutorial not launching in production build
- Fix engine specific setting searches to include all engines
- Add navigation link to affected setting in settings validation dialog
- Replace dropdown options with English values for all locales
- Add region validation tutorial
- Add custom API tutorial
- Fix OPENGL panic that in rare instances would crash games on tool launch
- Fix WGC not adjusting to portrait orientation on monitors
- Fix single lines overlapping when they start wrapping in manual window
- Fix config row hover click flicker in Dashboard
- Fix dropdown clickthrough to other dropdown in Dashboard
- Fix broken JSON editor in Dashboard